Mario Golf
System:
Game Boy Color
Publisher: Nintendo
Developer: Camelot
Released: 1999
Genre: Golf
Capabilities: Game Link Compatible, Transfer Pak Compatible, Game
made only for Game Boy Color
The Game
Nintendo hired Camelot software, the same makers of Hot Shots Golf for PSX, and the N64 version of Mario Golf, to make this game. If youre expecting an arcade golf game like the previous mentioned titles, be prepared for a completely different experience. How will it fare to its previous games, lets read the review and find out.
Graphics
This is a Game Boy Color only game, meant that graphics that only Game Boy Color can handle, and boy does it pay off. These graphics are awesome. All the golf courses are well done, and look like ones in sim golf games, not fantasy ones like in the 64 version of Mario Golf. The game has a familiar, overhead RPG look whenever you enter the Marion Clubhouse. T & E Soft usually makes all of Nintendo's golf games(Golf for VB, the True Golf Classics series which featured Pebbles Beach for SNES and Wailailae Club for N64), the games were pretty good, but Camelot(Hot Shots Golf for PSX) is way better and it is a good decision that Nintendo chose this developer. All the golfers look like they came out of a 16- bit RPG, and are really detailed and can easily tell if theyre a male or female and what theyre wearing. So overall a really nice job on the graphics by Camelot.
Sound
The music in here also sounds like it came straight out of an RPG, with tunes that remind me a lot like the ones that came out of Pokemon for Game Boy. Most of them sound pretty good to listen to and are kind of catchy and I was really surprised how good the music was pulled off here considering its a Game Boy game. The sound effects are mediocre, like all the other Game Boy games, shots sound like little swishes and everything else sounds pretty average.
Game play
You got a power meter, where you stop it once to see how hard
you hit the ball, and tap it again to see which spot you hit the
ball in. If you remember Golf for Game Boy a while back, Mario
Golf uses the same putting system with
Replay Value
The game surprisingly has a lot of depth for a golf game. I love this whole added RPG concept of the game where you gain levels by getting experience points for winning matches, tournaments, and so on. And the story for the game isnt all that bad either. Also the game can be played by up to 2 players with the Link Cable, and the added stuff with the Transfer Pak to get your created and leveled up GBC golfers on the N64 version of the game makes the replay value go way up!
In Brief
+: Innovative RPG concept to golf, lots of added extras like 2-player link option, and Transfer Pak compatibility
-: Sound effects arent the greatest, gets hard to keep track of that little ball on the screen all the time
The Final Ratings Rundown
Graphics: 8.9
Sound: 6.8
Game play: 9.6
Replay Value: 8.9
Overall: 8.5
Rounded to fit GameFAQs Score: 9
Final Analysis
Dont just consider this your average golf simulation by first game, because this game has so much depth, youll be surprised. I was hooked instantly on this game, and couldnt put it down for days, Camelot has packed so much into this game and gave it so much effort so that you can have one of the best gaming experiences on your Game Boy. Without a shadow of a doubt, this is the best Game Boy Golf game! Go buy this now!